![]() With our objects for this upcoming Stuff Pack now selected, our concept artists have started work on creating object guides. Let’s dig into some details about what an asset guide is, and what we’re currently doing in this stage of development! This post is a follow up to our reveal of the winning objects – as selected by all of you in the community. If you’re interesting in learning more about how we create games at Maxis, you’ve come to the right place. SimGuruGraham has released a developer blog, giving us some insight into how objects are created, and the process of going from concept to completion.
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